![]() Oh, and did we mention that Affinity Designer is fast? Even if you’re not using the latest M1 Mac, you can expect great responsiveness. Other features that graphic designers will love include previews for all different screen sizes, a saveable history with alternate futures, unlimited artboards, and the ability to have each change you make to a design automatically exported. The most notable is Affinity Designer’s ability to switch personas, toggling between editing vectors and raster graphics. ![]() Used by professional designers, illustrators, and game developers from all over the world, Affinity Designer has most of the vector editing features Illustrator has, while also adding in a few of its own. But I sure wouldn't consider it for high-end work.The winner of the Apple Design award in 2015, Affinity Designer is Illustrator’s biggest competitor and our top pick for the best Illustrator alternative. I did nice stuff with Illustrator way back in 2000, on machines that ran slower than a modern box would after the additional overhead of running compiled JS in a neutered web browser. You could probably edit moderately complex files with a theoretical vector package working under the handicap of being interpreted JS running in a neutered web browser. in general there's a lot of ways to send performance over a cliff by making the program generate a hell of a lot of shapes from simple rules - scatter brushes deposit a lot of copies of a shape along the path you draw, art brushes distort a shape along your drawn path, you can generate multiple paths with various programmatic effects applied to them from a single path. also you can do some really terrible things to Illustrator's performance very quickly by applying a distortion mesh to a shape with a pattern fill that contains a lot of copies of its patternĥ. ![]() a few large bitmap effects at 300dpi can very quickly bring IllustratorI to its knees, I'm not sure if this is due to using up tons of memory, unoptimized image convolution routines, or simply having to grovel through a lot of data.Ĥ. in the middle of a very large and complex list of items, or whatģ. adding new objects to a complex file starts getting super slow (somewhere around 4-5000 paths, less if you're generating lots of virtual paths via various effects) - I'm not sure if this is due to running out of physical memory, or trying to insert new items. lots of transparency with the GPU acceleration on - it very quickly becomes an order of magnitude slower than the CPU renderer, especially if you do tricks to generate 3-4 translucent shapes from every path you draw by hand like I do nowadaysĢ. My experience with many years of pushing Illustrator's limits is that the big performance hits are:ġ. That doesn't make it a great fit here, but I'm happy to be surprised. There are some definite value wins in that space. I don't think Chrome, JS, Node or Electron are going anywhere any time soon. Many electron apps just aren't that well written, and not to besmirch any developers working in other toolkits, making good JS code in a larger codebase is a different kind of skill than most are used to, beyond this, the techniques and approaches for performance gains are also fairly different. I know that using it for heavy filters on raster art would be too slow comparatively for many.įrankly, VS Code is probably the only moderately complex application that really shows off Electron. I'm not sure a vector graphics program is a good fit or not, or where the edges in performance may be. beyond this, even as a big fan of Electron based applications, for a lot of things, it's not a great fit for a many things. I think the downvotes are partly because of your "Cue the downvotes" at the beginning.
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